![]() Each ascendancy has their own issue with the build.Since this does mostly fire damage I'd have to gear my entire build around essentially that, fire damage, and this does low phys to start off with so there isn't much to scale off of phys. ![]() A lot more restrictive on damage gearing.GGG has consistently made dual wielding 1h melees stronger than 2H weapons, and with the upcoming nerfs to Elder-influenced 2h melees getting a cheap 6-8L will be impossible. 35% mana reservation isn't exactly ideal for a Flicker Strike build when there are more auras out there that can carry this build into endgame. At later game stages, including end-game, Poacher's Mark becomes far less useful.My issue with this is similar to the Red Trail, only that it requires that I invest in %chance to Poison nodes/mods.This also includes taking on not as "useful" Slayer ascendancy nodes. My issue is that it requires either running a Malevolence + Watcher's Eye Bleed Immune mod, or speccing into the Slayer ascendancy to keep up its 100% uptime.Here are some methods that I've known work for a long time but I don't personally like, for various reasons: Been trying to theorycraft a flicker strike build for the upcoming Metamorph league, but I've been running short on ideas to sustain Frenzy Charges for Flicker Strike. ![]()
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